Solutions / Gaming AI

Gaming AI
training data

Action-conditioned gameplay trajectories for world models and game-playing agents. Align rendered video with player inputs, camera motion, state, events, rewards, goals, and outcomes.

ASCII illustration of gameplay on a handheld console
Rendered frames
1B+
Input events
300M+

01

Keep every action attached to what happens next

A usable gameplay trajectory keeps rendered video synchronized with keyboard, mouse, or controller inputs and the resulting player, object, and environment state.

Explore the details

Datoric structures episodes as state, action, and future-state sequences, with camera motion, events, goals, rewards, and success or failure outcomes aligned on the same trajectory.

ASCII illustration of three gameplay states linked by controller inputs

02

Cover the behaviors your model must learn

Environment and task coverage are selected for the target workflow, from navigation and third-person action to platforming, driving, puzzles, resource collection, inventory, exploration, and multi-step goals.

Available coverage
  • First-person navigation and third-person action.
  • Platforming, driving, puzzle solving, and resource collection.
  • Object interaction, inventory, exploration, and multi-step goals.

03

Pair pixels with state, events, and rewards

Rendered frames show what the agent sees. State and event logs explain the transition: camera pose, player position and velocity, inventory, status, object interactions, goal progress, rewards, and outcomes.

Structured signal

Optional depth, segmentation, object, minimap, NPC, collision, physics, and caption fields are subset-specific and identified during delivery review.

  • Timestamped keyboard, mouse, or controller actions.
  • Camera motion plus player and object state.
  • Environmental events, goals, rewards, and outcomes.
  • Episode, frame-rate, input-frequency, and state-frequency metadata.
ASCII illustration of a game world paired with structured state fields

04

Verify the transitions, not only the frames

QA checks action-state synchronization, frame rate, input and state frequency, goal completion, reward signals, and metadata consistency. Corrupted, malformed, and duplicate episodes are filtered, with rights-clearance review included.

05

How to evaluate gameplay training data

Inspect complete trajectories and confirm which environments, inputs, state fields, episode lengths, and frame rates are represented in the selected delivery.

Questions worth asking any provider
  • Are video, input, state, and event streams synchronized, and how is alignment checked?
  • Which environment, task, and input-method distributions are actually included?
  • Which state and reward fields are core, and which fields are subset-specific?
  • Can you review complete trajectories with video, logs, QA summaries, and licensing records?
  • How are malformed, duplicated, and rights-uncleared episodes removed?

06

Build around the environment and policy

Choose target environments, input methods, state and event fields, goals, reward structure, and evaluation criteria. Datoric scopes the selected delivery and any new collection around those requirements.

Program standards

Review how the data is sourced, checked, and licensed.

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Frequently asked

Questions buyers ask

What is action-conditioned gameplay data?

It is gameplay video aligned with the actions and state transitions behind it. Each trajectory can pair frames with keyboard, mouse, or controller inputs, camera motion, game state, events, goals, rewards, and outcomes.

How is this different from passive gameplay video?

Passive video shows what happened. Action-conditioned trajectories also preserve the inputs, state, and resulting future state, so a world model or agent can learn how actions change an environment.

Which gameplay tasks can be covered?

Available coverage includes first-person navigation, third-person action, platforming, driving, puzzle solving, resource collection, object interaction, inventory, exploration, and multi-step goals.

Can we inspect complete trajectories before licensing?

Yes. The buyer review package can include real gameplay video, input logs, state logs, QA summaries, and licensing documentation for the selected environments.

Build gameplay trajectories to spec

Tell us the environments, controls, state fields, and outcomes your model needs, and we will scope an action-conditioned gameplay program around them.

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